@article{oai:sojo-u.repo.nii.ac.jp:00001255, author = {Branden, KIRCHMEYER and Sarah FAHERTY\n}, journal = {崇城大学紀要, Bulletin of Sojo University}, month = {}, note = {A small scale action-research project was designed to explore the effectiveness of using interactive narratives to facilitate L2 output in a communicative English class. A four-week unit of instruction was implemented across five classes comprised of non-English major students at a university in Japan. Using graded reader gamebooks from the Atama-ii series, activities were designed to simultaneously engage students in English reading while also promoting active discussion in English. Data was collected in the form of instructor field logs and student surveys. Researchers concluded that although the activities did not facilitate in-class L2 communicative output, the gamebooks did serve to increase students’ willingness to engage in English activities.}, pages = {183--191}, title = {Reflections on designing and implementing a task-based unit using gamebooks}, volume = {42}, year = {2017} }